"USING GAMIFICATION IN EDUCATION AND ENGAGING STUDENTS WITH TECHNOLOGY". ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ, [S. l.], v. 65, n. 4, p. 417–421, 2025. Disponível em: https://scientific-jl.com/obr/article/view/5419. Acesso em: 6 aug. 2025.