THE GAMES AND THEIR USAGE IN ENGLISH CLASROOMS AT SCHOOL.

Authors

  • Odilova Farangizxon Author
  • Z.A. Umirova Author

Keywords:

Keywords: English language teaching, classroom games, language learning activities, student motivation, communicative approach, interactive learning, game-based learning, vocabulary development, grammar games, speaking and listening skills, primary and secondary education, engagement in ESL classrooms, fun learning strategies, task-based learning, learner-centered methods

Abstract

Abstract: This article explores the role of games in enhancing the effectiveness of English language instruction in school classrooms. With the growing need for communicative and student-centered approaches, games have become valuable tools for motivating learners, encouraging interaction, and reinforcing language skills in a fun and engaging way. The study examines different types of educational games—such as vocabulary games, grammar puzzles, role-plays, and interactive group activities—and analyzes their impact on students’ motivation, participation, and language retention. Data were collected through   classroom observations, teacher interviews, and student feedback in several primary and secondary schools. Findings indicate that well-structured games not only make learning enjoyable but also promote collaborative learning and improve students’ speaking, listening, reading, and writing skills. The article concludes by offering practical suggestions for English language teachers on how to effectively integrate games into their lesson plans to enhance learning outcomes.

Author Biographies

  • Odilova Farangizxon

    Chirchiq State Pedogogical University Faculty of tourism, student of Stage 3

  • Z.A. Umirova

    Scientific supervisor

Published

2025-05-23

How to Cite

THE GAMES AND THEIR USAGE IN ENGLISH CLASROOMS AT SCHOOL. (2025). Лучшие интеллектуальные исследования, 45(3), 103-107. https://scientific-jl.com/luch/article/view/15729