THE ROLE OF GAMING TECHNOLOGIES IN TEACHING ENGLISH

Authors

  • Shamshiddinova Muxlisa Ziyovuddin qizi Author
  • Ashirova Mashxura Bakjon qizi Author
  • Aminova Sohila Abduhalimovna Author

Keywords:

Key words: Gaming technologies, Teaching language, Students motivation, Skill improvement, Numerical games, Age-relatedness, Learning activities, Didactic games, Demonstration, Encourage pupils, Devolop language skills.

Abstract

Abstract: Game technologies play an important role in teaching English. They not only help make the learning process interesting and effective but also increase students' motivation and ensure their active participation. They are suitable for educational purposes in traditional classes. Games of this kind contribute to the systematization of foreign language material in a simple game scheme: bingo-lotto, games in pairs, board games, crosswords, etc. Most often, these games are introduced to train spelling or systematize vocabulary. In addition they make the learning process enjoyable and engaging, encouraging learners to use and experiment with the language in different contexts. Language games often incorporate novel or contextual vocabulary, helping participants learn new words and phrases while having fun. This process of games adapted to players needs and skill progressions develops student meaningful skill improvement, leading to students' shaping their own practice, and in time learning to modify games to suit each others playing abilities. Several important aspects of the role of games in language teaching have been mentioned. These are interactive game processes, the development of language skills, etc. In conclusion, game technologies are an innovative and effective method in teaching English. They help to attract students' attention, consolidate their knowledge, and develop language skills.

References

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5. Abbott G., D. McKeating, J. Greenwood, and P. Wingard. “Teaching English with Games”, 1981. pp. 87-90

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Published

2025-04-03

How to Cite

Shamshiddinova Muxlisa Ziyovuddin qizi, Ashirova Mashxura Bakjon qizi, & Aminova Sohila Abduhalimovna. (2025). THE ROLE OF GAMING TECHNOLOGIES IN TEACHING ENGLISH. JOURNAL OF NEW CENTURY INNOVATIONS, 74(1), 159-165. https://scientific-jl.com/new/article/view/7457

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