TASK-BASED AND GAME-BASED LEARNING STRATEGIES FOR LANGUAGE DEVELOPMENT TO DYSLAXIC STUDENTS
Keywords:
Dyslexia, game-based learning, digital educational games, specific learning disabilities, literacy development, assistive technology, vocabulary building.Abstract
This study examines the role of digital game-based learning (DGBL) in supporting the educational development of children with dyslexia. It highlights the positive effects of games designed with clear objectives, interactive environments, and accessible features on children’s motivation, attention, and reading skills. The findings emphasize the importance of teachers’ competence in integrating such tools and suggest that digital games, when thoughtfully designed, can enhance literacy development in children with specific learning disabilities.
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Published
2025-05-16
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