GAME-BASED LEARNING AND ITS IMPACT ON MOTIVATION IN YOUNG EFL CLASSROOMS

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  • Mamarajabova Farangiz Baxramovna ##default.groups.name.author##

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Keywords: game-based learning, motivation, young learners, EFL, classroom engagement, learning environment, questionnaires, classroom observations

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Abstract 
This study investigates the impact of game-based learning (GBL) on motivation 
among  young  learners  in  English  as  a  Foreign  Language  (EFL)  classrooms. 
Recognizing  motivation  as  a  critical  factor  in  successful  language  acquisition,  the 
research explores whether integrating educational games enhances student engagement 
and enthusiasm. A quasi-experimental design was implemented with two groups of 7–
10-year-old learners over an eight-week period. The experimental group participated 
in  regular  game-based  activities,  while  the  control  group  received  traditional 
instruction.  Data  were  collected  through  motivation  questionnaires  and  classroom 
observations.  Results  indicated  a  significant  increase  in  motivation  levels  among 
students exposed to GBL, with higher participation and enjoyment observed during 
lessons. These findings highlight the potential of GBL as an effective strategy to foster 
intrinsic motivation and create more dynamic EFL learning environments. The study 
suggests incorporating varied and age-appropriate games into young learners' curricula 
to support language development. 

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2025-04-26