THE GAMES AND THEIR USAGE IN THE ENGLISH CLASSROOMS AT SCHOOL
Keywords:
Keywords: games, Twister, vocabulary, EFL classroomsAbstract
Abstract
This paper aims to find out how games are important and effective when used in
EFL das srooms. Two different kinds of qualitative research methods; semi-structured
interviews and observation were conducted in this study. Multi-method triangulation
is used throughout in this study. The data was carried out through audio-recorded
interview and observation. It is a case study in which two undergraduate students are
taught English by using the game called 'Twister' which is adapted for teaching. It was
determined from the data that games should be employed in second language learning
classrooms in terms of providing an atmosphere for EFL learners in which there are
fun, motivation and high learning performance.
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