THE GAMES AND THEIR USAGE IN THE ENGLISH CLASSROOMS AT SCHOOL

Authors

  • Qarshiyeva Barchin Abdimurodovna Author
  • Karshiyeva Gulsinaxon Toʻlqin qizi Author
  • Jumayeva Durdona Malikovna Author

Keywords:

Keywords: games, Twister, vocabulary, EFL classrooms

Abstract

Abstract 
This paper aims to find out how games are important and effective when used in 
EFL das srooms. Two different kinds of qualitative research methods; semi-structured 
interviews and observation were conducted in this study. Multi-method triangulation 
is  used  throughout  in  this  study.  The  data  was  carried  out  through  audio-recorded 
interview and observation. It is a case study in which two undergraduate students are 
taught English by using the game called 'Twister' which is adapted for teaching. It was 
determined from the data that games should be employed in second language learning 
classrooms in terms of providing an atmosphere for EFL learners in which there are 
fun, motivation and high learning performance. 

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Published

2025-05-02

How to Cite

Qarshiyeva Barchin Abdimurodovna, Karshiyeva Gulsinaxon Toʻlqin qizi, & Jumayeva Durdona Malikovna. (2025). THE GAMES AND THEIR USAGE IN THE ENGLISH CLASSROOMS AT SCHOOL. TADQIQOTLAR, 61(2), 186-196. https://scientific-jl.com/tad/article/view/11132