DIGITAL GAME-BASED LANGUAGE LEARNING: ENHANCING GRAMMAR AND LISTENING SKILLS

Authors

  • Jumaniyazova Lobar Sirojiddin qizi Author

Keywords:

Keywords: Digital Game-Based Language Learning, Grammar Instruction, Listening Skills, ESL, Gamification, Language Acquisition.

Abstract

   Digital  Game-Based  Language  Learning  (DGBLL)  has  emerged  as  a  dynamic 
pedagogical approach, integrating interactive digital games into language instruction 
to foster learner engagement and improve linguistic competencies. This paper explores 
the efficacy of DGBLL in enhancing grammar and listening skills among English as a 
Second  Language  (ESL)  learners.  Drawing  upon  recent  empirical  studies,  the 
discussion highlights how digital games can provide contextualized grammar practice 
and immersive listening experiences, leading to improved language acquisition. The 
paper  also  examines  learner  attitudes  towards  DGBLL,  the  role  of  gamification  in 
motivation, and the implications for curriculum design. Findings suggest that when 
effectively implemented, DGBLL can significantly contribute to the development of 
grammar and listening skills, offering a complementary tool to traditional language 
teaching methods. 

References

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Published

2025-05-14

How to Cite

Jumaniyazova Lobar Sirojiddin qizi. (2025). DIGITAL GAME-BASED LANGUAGE LEARNING: ENHANCING GRAMMAR AND LISTENING SKILLS . TADQIQOTLAR, 62(1), 336-339. https://scientific-jl.com/tad/article/view/13536