DIGITAL GAME-BASED LANGUAGE LEARNING: ENHANCING GRAMMAR AND LISTENING SKILLS
Keywords:
Keywords: Digital Game-Based Language Learning, Grammar Instruction, Listening Skills, ESL, Gamification, Language Acquisition.Abstract
Digital Game-Based Language Learning (DGBLL) has emerged as a dynamic
pedagogical approach, integrating interactive digital games into language instruction
to foster learner engagement and improve linguistic competencies. This paper explores
the efficacy of DGBLL in enhancing grammar and listening skills among English as a
Second Language (ESL) learners. Drawing upon recent empirical studies, the
discussion highlights how digital games can provide contextualized grammar practice
and immersive listening experiences, leading to improved language acquisition. The
paper also examines learner attitudes towards DGBLL, the role of gamification in
motivation, and the implications for curriculum design. Findings suggest that when
effectively implemented, DGBLL can significantly contribute to the development of
grammar and listening skills, offering a complementary tool to traditional language
teaching methods.
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