THE IMPACT OF ONLINE GAMING ON YOUTH: A LINGUISTIC AND CULTURAL ANALYSIS

Authors

  • Imomqulova Muslima Author
  • Hamidov Nodirbek Author

Abstract

Abstract 
Online gaming has become a major aspect of youth culture in the 21st century. 
This paper explores the linguistic and cultural influences of online gaming on young 
people. It examines how gaming affects language usage, communication habits, and 
cultural perception, highlighting both positive and negative consequences. Through a 
linguistic and cultural lens, the paper aims to understand how online gaming shapes 
identity, social interaction, and intercultural competence among youth. 

References

References

1. Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and

Literacy. Palgrave Macmillan.

2. Squire, K. D. (2011). Video Games and Learning: Teaching and Participatory

Culture in the Digital Age. Teachers College Press.

3. Thorne, S. L., Black, R. W., & Sykes, J. M. (2009). "Second Language Use,

Socialization, and Learning in Internet Interest Communities and Online Gaming."

The Modern Language Journal, 93(s1), 802–821.

4. DeHaan, J. (2005). "Learning Language through Video Games: A Theoretical

Framework." Proceedings of the International Conference on Computer Games:

Artificial Intelligence, Design and Education.

5. Ebrahim, A. (2020). "The Impact of Online Gaming on Youth: Language and

Identity Formation." Journal of Youth Studies, 23(6), 745–758.

6. UNESCO. (2019). Digital Literacy in Education: Policy Brief. Retrieved from

https://unesdoc.unesco.org

7. Ward, M. R., & Harmon, D. (2011). "Do Online Games Contribute to Academic

Achievement?" CyberPsychology, Behavior, and Social Networking, 14(5), 291–

296.

Published

2025-06-08

How to Cite

Imomqulova Muslima, & Hamidov Nodirbek. (2025). THE IMPACT OF ONLINE GAMING ON YOUTH: A LINGUISTIC AND CULTURAL ANALYSIS . TADQIQOTLAR, 63(5), 296-298. https://scientific-jl.com/tad/article/view/19177