THE EFFICIENCY OF TEACHING ENGLISH WITH USE OF GAME TECHNOLOGY

Authors

  • Murodillayeva Durdona Zafarjon qizi Author

Keywords:

Keywords: Gaming technologies, Gamification, motivation, interactive learning education, innovative technologies.

Abstract

Annotation: The role and importance of game technologies in the process of teaching English. This articles explores the game provides opportunities for students to increase their interest and motivation in the language, consolidate their knowledge, and develop their communication skills. Gamification provides ways to engage students in language learning, increase their motivation and make lessons interactive. Methodological approaches are examined through examples.

References

1. Rachman A. The Role of Gamification In English Language Teaching: A Literature. Journal on Education Volume 06, No. 01, September-December 2023, pp. 2847-2856

2.Gee, J. P. What video games have to teach us about learning and literacy. Computers in entertainment (CIE), (2003). 1(1), 20-20.

3. Rachman A. The Role of Gamification In English Language Teaching: A Literature. Journal on Education Volume 06, No. 01, September-December 2023, pp. 2847-2856.

4. Fan J. Exploring the application of Gamification teaching in the college English classroom / Fan Juan, Guo Lei. Journal of Jilin Provincial College of Education, 2017 Vol. 33(04). P. 35–38.

Published

2025-04-09

How to Cite

Murodillayeva Durdona Zafarjon qizi. (2025). THE EFFICIENCY OF TEACHING ENGLISH WITH USE OF GAME TECHNOLOGY. World Scientific Research Journal, 38(1), 178-181. https://scientific-jl.com/wsrj/article/view/8248

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