THE ROLE OF GAME-BASED TECHNOLOGIES IN DEVELOPING BASIC ENGLISH LANGUAGE COMPETENCIES

Authors

  • Shamsuddinova Diyoraxon Yorqinbek qizi Author
  • Sayfulloyeva Nilufar Zexniddin qizi Author

Keywords:

Keywords: game-based technologies, English language competencies, language acquisition, educational games, interactive learning, motivation, engagement, digital learning.

Abstract

Game-based technologies have emerged as transformative tools in the domain 
of language education, particularly in enhancing basic English language competencies. 
This article explores the significance of incorporating game-based learning approaches 
into English language teaching, emphasizing their impact on motivation, engagement, 
and skill acquisition. By leveraging interactive and immersive environments, educators 
can  create  dynamic  learning  experiences  that  cater  to  diverse  learning  styles  and 
linguistic  backgrounds.  The  findings  underscore  the  necessity  of  integrating  these 
technologies into curricula to foster language proficiency and critical thinking among 
learners. 

References

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Published

2025-05-27

How to Cite

Shamsuddinova Diyoraxon Yorqinbek qizi, & Sayfulloyeva Nilufar Zexniddin qizi. (2025). THE ROLE OF GAME-BASED TECHNOLOGIES IN DEVELOPING BASIC ENGLISH LANGUAGE COMPETENCIES . Ta’lim Innovatsiyasi Va Integratsiyasi, 46(1), 184-186. https://scientific-jl.com/tal/article/view/16670